THE RONCARELLI REPORT on the Computer Animation Industry – 2004
We remain the only source for this information, as we have been since 1984. The 2004 edition of this REPORT quantifies the global computer animation and visual effects industry to the end of 2003, with commentary on events through 2004, and forecasts to the year 2009.
The REPORT totals 335 pages. It contains 115 graphs, 24 numerical tables and 19 listings. It is filled with market information, data, analysis, intelligence, insightful comments, and forecasts. It is written by Robi Roncarelli, an industry veteran who has been involved with computer animation for more than twenty five years, and has been reporting on the industry for twenty years. He is acknowledged as one of the leading analysts, consultants, and sources for market information, for the computer animation industry, worldwide.
Following is a Chapter by Chapter Synopsis of the wealth of information that THE RONCARELLI REPORT on the Computer Animation Industry – 2004 offers you.
             INTRODUCTORY NOTES
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E>  Executive Summary - A concise summary of the current state of the computer animation industry in universal terms, worldwide, with the highlights from each of the following market-specific chapters, including historical information, and forecasts.
E>            EXECUTIVE SUMMARY
E.1>          Computer Animation Total Market
E.1.1>       Total Computer Animation Industry Market Growth Trends
E.1.2>       3D Computer Animation $ Value & Production Minutes Trends
E.2>          Industry Geographic Distribution
E.2.1>       3D Computer Animation Segment Geographic Distribution
E.2.2>       Computer Animation 3D vs 2D Geographic Distribution
E.3>          Computer Animation Platform/System Use
E.3.1>       Computer Animation Platform Preference Trends - To 2003
E.3.2>       3D Computer Animation Platform Preference Trends - to 2003
E.3.3>       C/A System # Growth vs Industry Production $ Value
E.4>          Computer Animation Use-Category Analysis
E.4.1>       Computer Animation Use-Category Analysis - 2003
E.5>          The Software Providers
E.6>          The Computer Animation Production Environment
E.6.1>       C/A Company Size Analysis - 2003
E.7>          Industry Forecasts
E.7.1>       3D Computer Animation Industry Production Volume Forecast to 2007
E.7.2>       3D Industry Forecast - Dollar Volume Projections to Year 2007 (T)
 
1> Total Industry Market Overview - An overview of the total industry and its markets, looking at its overall performance, showing historical development, geographical distribution, platform distribution, and use-category analysis, with analysis and commentary.
1>             TOTAL INDUSTRY MARKET OVERVIEW
1.1>          Historic Growth Pattern Resumes
1.1.1>       Computer Animation Industry - Total 3D Growth & Value
1.1.2>       3D Computer Animation Value & Production Minutes Trends
1.1.3>       Computer Animation Industry Total 3D+2D Dollar Value - 2003
1.1.4>       Computer Animation Industry Total 3D+2D $ Value & Production Trends
1.1.5>       Industry 3D Segment Growth History - by Dollar & Percentages (T)
1.1.6>       Total Industry 3D+2D Growth History - by Dollars & Percentages (T)
1.2>          Computer Animation Platforms and Shares
1.2.1>       Total Computer Animation Systems Sold & Available for Use
1.2.2>       Total Computer Animation Systems Available - by  Platform - 2003 (T)
1.2.3>       Total Available C/A Production Systems by Platform Type - 2003
1.2.4>       Total Computer Animation  Systems-in-Use by Platform Type - 2003
1.3>          The 3D Computer Animation Software Segment
1.4>          The Computer Animation Producers Drive Industry
 
 2> Geographical Distribution - The industry’s global geographic distribution, analyzed for the total industry and the production market, by platform type used, and for production type - Total, 3D Segment, 3D vs 2D.
2>           GEOGRAPHICAL DISTRIBUTION
2.1>         Total Market Geographic Distribution
2.1.1>         <![endif]>Total Market Geographic Distribution - 2003 vs 2002
2.2>         Geographic Distribution by 3D &  2D Production
2.2.1>      Computer Animation Geographic Distribution - 3D vs 2D - 2003
2.2.2>         <![endif]>3D Computer Animation Geographic Distribution 2003 vs 2002
2.2.3>         <![endif]>2D Computer Animation Geographic Distribution 2003 vs 2002
2.3>         Geographic Distribution by Platform Type
2.3.1>      Geographic Distribution Analysis – Win XP Home 2003
2.3.2>      Geographic Distribution Analysis – Wind XP Pro 2003
2.3.3>      Geographic Distribution Analysis - Macintosh - 2003
3.3.4>         <![endif]>Geographic Distribution Analysis - Unix – 2003
3.3.5>         <![endif]>Geographic Distribution Analysis – Linux - 2003
2.3.6>      Geographic Distribution of C/A Systems by Platform Type 2003 (T)
2.4>         System Geographic Distribution by Type & Platform
2.4.1>      System Geographic Distribution by Platform & Production Type
2.4.2>      Platform / Use-Type Geographic Distribution - 2003 vs 2002 (T)
2.4.3>      3D Platform Geographic Distribution Comparative Analysis - 2003
2.4.4>      2D Platform Geographic Distribution Comparative Analysis - 2003
3> Systems Overview - A review and analysis of the five main computer animation platform types. Their strengths and future prospects. Total systems sold vs those systems used for computer animation production. Windows XP Pro confirmed as the dominant operating system as Linux canibalizes Unix.
3>             SYSTEMS OVERVIEW
3.1>          The Computer Animation Systems - Introduction
3.2>          Computer Animation Systems Growth Trends
3.2.1>       New 3D Computer Animation Software Sales by Platform - 2003 (T)
3.2.2>       Total Computer Animation Systems Sold & Available 2003
3.2.3>       Total C/A Systems Sold/Available to End 2003 - Platform % Share
3.2.4>       Total Computer Animation Systems Sold/Available by Platform
3.2.5>       Total - 3D+2D - Computer Animation Systems Available - 2003 (T)
3.2.6>       3D Segment Computer Animation Systems Growth - to 2003
3.2.7>       3D Segment Only Total Comp Anim Systems Available - 2003 (T)
3.3>          Systems Sold/Available Compared to Systems-In-Use
3.3.1>       Total C/A Systems Available But Not Being Used for Production
3.3.2>       Available Computer Animation Systems vs Systems-in-Use
3.3.2>       Total Computer Animation Systems -Available vs Systems-in-Use
3.3.3>       Systems Sold & Unused vs Systems Available vs Systems-in-Use
3.3.4>       Total Systems Sold vs Systems-in-Use - by Platform Type - 2003
3.4>          Computer Animation Systems-in-Use by Platform
3.4.1>       Windows XP Pro Share of Computer Animation Industry (T)
3.4.2>       Platform Share and Systems-In-Use Trends - to 2003
3.4.3>       Windows XP Pro Share of All Computer Animation Platforms
3.4.4>       C/A Platform Industry Share Trends Comparison - 1999 to 2003
3.4.5>       Computer Animation Platforms - Annual Increase/Decrease
3.4.6>       C/A Systems Units and Share Trends by Platform Type - 2003 (T)
 
4> Systems Numbers & Values Analysis - Overall value of production for the five main hardware / platform types, with analysis for 3D Segment and 3D vs 2D output. Production value produced, and system (hardware and software) market value analysis for each of Windows XP Home Windows XP Pro, Macintosh, Unix and Linux based systems. Numbers for these systems sold to date, and for those currently being used to produce computer animation. Numbers and dollar value analysis by total systems, hardware and software sold. How the systems are used.
4>           SYSTEMS NUMBERS & VALUES ANALYSIS
4.1>         Production Volume & Dollar Values
4.2>         Systems Costs and Production Capability Trends
4.2.1>      Total Market Growth - Production $ Volume vs System #s 2003
4.2.2>      3D Segment Growth - Production $ Volume vs System #s - 2003
4.2.3>      Computer Animation System Prices vs System-In-Use Trends
4.3>         System Costs & Values - Hardware vs Software
4.3.1>      Average Computer Animation System Costs by Platform - 2003
4.3.2>      Value of 3D Computer Animation Systems-In-Use -2003 US$(000) (T)
4.3.3>      C/A System Software/Hardware Value Analysis 2002 (T)
4.3.4>      C/A System Software/Hardware Value Analysis 2003 (T)
4.4>         Production Dollar Volume Analysis by Platform Type
4.4.1>      Average Annual C/A Production Dollar Value per System
4.4.2>      Average Annual Production Dollar Volume by Platform Type
4.4.3>      C/A System Comparison - % Systems-in-Use vs % Production $
4.4.4>      C/A System Share Comparison - %  Unit #s vs % Prodn $ - 2003/2002
4.5>         Production Volume Analysis by Platform - 3D vs 2D
4.5.1>      3D vs 2D C/A Industry Production Volume Trends to 2003
4.5.2>      3D and 2D C/A Systems-In-Use vs Total Systems Available
4.5.3>      3D & 2D Systems Available vs In-Use by Platform Type - 2003
4.5.4>      2003 Systems-in-Use - Total 3D & 2D - Win XP Pro vs XP Home (T)
4.5.5>      Total C/A Systems Available 3D & 2D - By Platform – 2003 (T)
4.5.6>      3D vs 2D Production Dollar Volumes by C/A Platform Type - 2003
4.5.7>      Average Annual 3D & 2D Production Volumes by Platform Type
4.6>         Systems-In-Use & Production Volumes - Numerical Values
4.6.1>      C/A System-In-Use & Production $ Values -2001/2002/2003 (T)
4.7>         System Multiple Seat Distribution
4.7.1>      C/A Software/Systems Multiple Seat-Per-Site Trends - 2007
 
5> The Software Providers - An overall listing, and separate rankings, by numbers of software package/units sold, and in-use, and by type of software - 3D & 2D, for the various companies developing and providing computer animation software. Overall, by platform type, and by type of production. The 3D Segment Tier 1 / Tier 2 listings and analysis.
 
5>             THE SOFTWARE PROVIDERS
5.1>          Software Company Analysis Overview
5.2>          Software Companies Included in Analysis
5.2.1>       3D Computer Animation Software Company Listings - 2003 (L)
5.2.2>       2D Computer Animation Software Company Listings - 2003 (L)
5.3>          Internet Animation / Small Screen Software
5.3.1>       Viewing Target Screen Definitions (L)
5.4>          Software Company Rankings
5.4.1>       Total Software Licenses Sold/Available - Co Rankings-2003 (L)
5.4.2>       Total Software/Systems-In-Use - Company Rankings - 2003(L)
5.4.3>       Total 3D Software Licenses Sold - Company Rankings - 2003 (L)
5.4.4>       3D Software/Systems-In-Use - Company Rankings - 2003 (L)
5.4.5>       2D Software Company Rankings - Both Available & In-Use - 2003 (L)
5.4.6>       Win XP Home - Tot 3D Licenses Sold - Co Rankings -2003 (L)
5.4.7>       Win XP Home-3D Software/Systems-in-Use - Co Rankings-2003 (L)
5.4.8>       Win XP Pro-Tot 3D Software Licenses Sold - Co Rankings-2003 (L)
5.4.9>       Win XP Pro-3D Software/Systems-in-Use - Co Rankings -2003 L)
5.4.10>     Macintosh Total 3D Software Licenses Sold - Co Rankings-2003 (L)
5.4.11>     Macintosh 3D Software/Systems-in-Use - Co Rankings - 2003 (L)
5.4.12>     Unix Software Listings 2003 (L)
5.4.13>     Linux Software Listings - 2003 (L)
5.5>          3D Computer Animation Software Segment Analysis
5.5.1>       3D C/A Software Segment - Tier 1 & Tier 2 Company Listings 2003 (L)
8.5.2>       3D C/A Software Segments Basic Size Comparisons - 2003 (T)
5.5.3>       3D C/A Software Segment Systems Available vs In-Use - 2003
5.5.4>       Platform Share of 3D Segment - by Units and $ Volume - 2003
5.5.5>       3D C/A Software Production Units Comparison by Platform - 2003
5.5.6>       3D C/A Software Production $ Comparison by Platform - 2003
5.5.7>       3D C/A Segment Cost Comparisons by Platform - 2003
5.5.8>       Total C/A Industry vs 3D Segment Geog Dist Comparison - 2003
5.5.9>       3D Software Tier 1 & 2 Geographic Distribution vs Comparison - 2003
5.5.10>     3D Software Segments Geographical Distribution vs Industry - 2003
5.5.11>     3D Software Systems-in-Use - Units #s vs Dollar Values
5.5.12>     3D Software Total Systems Available - #s vs Dollar Values
5.5.13>     3D C/A Software Market Comparison - Systems Available vs In-Use
6> The Production Environment- Review of the computer animation production situation, worldwide, with the distribution of companies by dollar volume size. Major production industry trends. Survey results: Production process; Offshore production; Motion Capture; Plug-ins; Job budgets; Employees; North America and international salary ranges. Staffing - schools and new graduates.
 
6>             THE PRODUCTION ENVIRONMENT
6.1>          The Computer Animation Production Environment
6.2>          Trends Affecting Computer Animation Producers
6.2.1>       Trend - Increasingly Competitive Bidding
6.2.2>       Trend - More New, C/A Production Start-ups, Mergers & Acquisitions
6.2.3>       Trend - Offshore Production
6.2.4>       Trend - Performance Animation / Motion Capture, Modeling, etc
6.2.5>       Trend - The Use of  Plug-ins, Datasets, & Other Software Tools
6.2.6>       Trend - Digital Backlots, Set Creation, & Stunt Doubles, etc
6.2.7>       Trend - Animation for Small Screens
6.2.8>       Trend - Animation for Internet and Home Network Use
6.3>          C/A Production Company Size & Volume Distribution
6.3.1>       C/A Production Company Size Definitions by US $ Volume (T)
6.3.2>       C/A Production Company $ Volume Market Share Analysis - 2003
6.4>          Computer Animation Production Industry Leaders
6.5>          The C/A Offshore Production Industry
6.5.1>       Offshore C/A Production Comparisons
6.6>          The Computer Animation Production Process
6.6.1>       C/A Producer Survey Respondent Annual $ Volume Profile - 2003
6.6.2>       Average Number of Jobs Per Year and Average Budgets
6.6.3>       Average N umber of Employees
6.6.4>       The Components of a Computer Animation Production Job
6.6.4.1>    C/A Job Production Component Importance Comparison - 2003
6.6.5>       C/A Production House Use-Category Comparisons
6.6.5.1>    C/A Production House 3D Use-Category Share Analysis - 2003
6.6.6>       Use of Plug-Ins, 3D Model Datasets, and Digital Assets
6.6.7>       Use of Motion Capture & Other Performance Animation Tools
6.6.8>       Hardware and Systems Future Buying Plans
6.6.8.1>    C/A Producers Systems Buying Plans by Platform - 2004/05 (T)
6.7>          The People Component in Computer Animation Production
6.7.1>       C/A School Graduates vs New C/A Job Availabilities - 2003
6.8>          Computer Animation Production Salary Levels
6.8.1>       Average Computer Animation Salary Levels - USA - 2003
6.8.2>       Computer Animator Salary Ranges by Job Level - USA - 2003
6.8.3>       Technical Director Salary Ranges by Job Level - USA - 2003
6.8.4>       International Computer Animation Salary Comparisons - 2023
 
7> Use-Category Analysis - Examined first by two broad segments, then with detailed analysis by fourteen separate use-categories. Overall industry, by segment, and by the five main system/platform types. Percentage shares and dollar values by category. 3D & 2D. Separate 3D Software Segment Analysis.
7>         USE-CATEGORY ANALYSIS
7.1>       Use-Category Analysis Overview
7.1.1>    Entertainment - description
7.1.2>    Corporate & Industrial Communications - description
7.1.3>    Advertising - description
7.1.4>    Broadcast - description
7.1.5>    Film & Video Production - description
7.1.6>    Virtual Reality, Rides & Location Based Entertainment - description
7.1.7>    Games - description
7.1.8>    Internet and Personal Communicator Use - description
7.1.9>    Architectural - description
7.1.10>   Design & Engineering - description
7.1.11>   Educational - description
7.1.12>   Corporate Communications - description
7.1.13>   Scientific - description
7.1.14>   Medical - description
7.1.15>   Legal/Insurance - description
7.1.16>   Personal & Business Use - description
7.2>       Total Market Broad-Scale Use Analysis and Trends
7.2.1>    Total Industry Broad-Scale Computer Animation Use Trends
7.2.2>    3D Segment Broad-Scale Computer Animation Use Trends
7.3>       Use-Category Analysis - Total Industry
7.3.1>   Total Industry Use-Category Trend Analysis - % Share to 2003
7.3.2>   3D Ind Segment Use-Category Trends Analysis - % Share to 2003
7.3.3>    Total Industry Use-Category Trends Analysis - % Share & $ Volume
7.3.4>    Use-Category Dollar Value Comparison - 2003 vs 2002 (T)
7.3.5>    Total C/A Industry 3D vs 2D Production by Use-Category - 2003
7.3.6>    3D vs 2D Production Dollar Values by Use-Category - 2003
7.3.7>    3D Use-Category Analysis - Share by Platform Types - 2003
7.3.8>    Systems-in-Use 3D & 2D Units Distribution by Use-Category 2003
7.4>        Use-Category Analysis and Trends By Platform Type
7.4.1>     Win XP Home Platform Use-Category Analysis by % and $ - 2003
7.4.2>     Windows XP Home Use-Category Analysis - 3D vs 2D - 2003
7.4.3>     Win XP Home Use-Category Analysis - by Units 2003
7.4.4>     Windows XP Pro Platform Use-Category Analysis - $ and % - 2003
7.4.5>     Win XP Pro Platform Use-Category Analysis - 3D vs 2D - 2003
7.4.6>     Win XP Pro Platform Use-Category Analysis - by Units 2003
7.4.7>     Macintosh Platform Use-Category Analysis by % and $ - 2003
7.4.8>     Macintosh Platform Use-Category Analysis - 3D vs 2D - 2003
7.4.9>     Macintosh Platform Use-Category Analysis - by Units 2003
7.4.10>   Unix Platform Use-Category Analysis by % and $ - 2003
7.4.11>   Unix Platform Use-Category Analysis - 3D vs 2D - 2003
7.4.12>   Unix Platform Use-Category Analysis - by Units 2003
7.4.13>   Linux Platform Use-Category Analysis by % and $ - 2003
7.4.14>   Linux Platform Use-Category Analysis  - by Units 2003
8> Forecasts - Estimates for 2004, and five-year projections from 2004 to 2009, for Total Industry, and by platforms, Production volumes, units and system/software values. Also geographical distribution and Use-Categories projections.
8>         INDUSTRY FORECASTS
8.1>       The Overall Outlook for the Future
8.2>       Total Industry Production Volume Forecasts
8.2.1>    Computer Animation 3D Production $ Volume Forecast - to 2009
8.2.2>    C/A 3D Production $ Volume & Minutes Trend Line Forecast - 2009
8.2.3>    2D Computer Animation Production Dollar Volume Forecast - to 2009
8.2.4>    Total - 3D+2D - Computer Animation Industry Forecast - to 2009
8.2 5>    Industry Forecast Dollar Volume Projections - to Year 2009 (T)
8.3>       Changes in Geographic Distribution
8.3.1>    C/A Production Geographic Distribution Trends & Projection
8.4>       Computer Animation Systems-in-Use Forecast
8.4.1>    Computer Animation Systems-in-Use Forecast - to 2009
8.4.2>    Projected 3D Computer Animation Systems-in-Use Units - to 2009 (T)
8.4.3>    Total System Sales Forecasts - 3D C/A Production Only - to 2008
8.4.4>    Total 3D System Sales Forecasts - Total Industry - to 2008
8.4.5>    Software Sales $ Forecasts - C/A Production - to 2008
8.4.6>    3D Software Sales $ Forecasts - Total Industry - to 2008
8.4.7>    3D Hardware Sales $ Forecasts - C/A Production - to 2008
8.4.8>    3D Hardware Sales $ Forecasts - Total Industry - to 2008
8.4.9>    3D C/A Sys Forecasts by Platform - C/A Prodn & Total Avail (T)
8.5>       Use-Category Forecasts
8.5.1>    3D Computer Animation Broad-Scale Use Forecast - to 2008
8.5.2>    Computer Animation Use-Category Forecasts - to 2008
8.5.3>    Computer Animation Use-Category Dollar Value Forecast - 2007
8.6>       Forecast Summary
8.7>       Future Consideration
 
 
A>           APPENDIX
A-1>       Industry Background and History
A-2>       Methodology
A-3>       Systems Background History
A-4>       Computer Animation Software Development
 
 
 
 
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The RONCARELLI REPORT on the Computer Animation Industry - 2004 is still available for anyone requiring the historical industry information it covers. and is priced at US$1,000.00 per copy. The latest  2006 Edition is priced at  US$2295.00 each. The Executive Summary can be purchased on its own for US$250.00, which will be credited to the price of a full REPORT subsequently ordered. Order online directly, or print the order form and fax, or mail the form to us. If you have questions, e-mail us, or telephone us. Our numbers and addresses are shown on the order form and About Us pages.