THE RONCARELLI REPORT on the Computer Animation Industry
2006
The 2006 edition of the Roncarelli Report remains the only source for consistent market information on the global computer animation and visual effects industry, as it has since 1984. The 2006 Edition quantifies the industry to the end of 2006, with commentary into the beginning of 2007.
The Report totals 208 pages, and offers 79 graphs, and 18 numerical data tables.
We did not publish a 2005 edition of the Roncarelli Report due to the many changes taking place in the global computer animation industry, which made our information gathering processes very difficult. This current 2006 Edition of The Roncarelli Report on the Computer Animation Industry is based on our ongoing monitoring of the global computer animation industry and specific information researched and gathered during the latter third of 2006.
Although the global computer animation industry is now mainly 3D image based, we are seeing a resurgence of 2D animation production, which is now almost all computer assisted, to fill the ever increasing demands for lower cost content from the broadcast media, and the growing use of 2D animations for Internet applications. Still, when one refers to, or thinks of computer animation, it is the 3D images and Visual Effects that are so much a part of today’s film and television productions, and digital gaming, that first come to mind. 3D is by far the dominant computer animation production format, accounting for 89.2% of computer animation production dollar values in 2006.
Therefore, we continue the pattern of the last two Editions of this Report, and have again focused primarily on the dominant 3D segment of the computer animation industry, with Total Industry and additional 2D Segment analysis provided where they will add to our understanding of industry performance, and its direction.
TABLE of CONTENTS
Note: 1> Chapter Number & Starting Page
1.1> Start of Section within chapter, as described
1.1.1> Graph or Numerical Table, as described
2006 Edition Introductory Notes................................................ Page viii
E> EXECUTIVE SUMMARY.......................................................... Page 1
E.1 Computer Animation Total Market.................................................. Page 1
E 1.1> Total Computer Animation Industry Growth Trends & Values........... Page 2
E.1.2> 3D Computer Animation & Value vs Production Minute Trends Page 4
E.1.3> C/A Production Dollar Volume Comparison - 3D vs 2D Page 5
E.2> Industry Geographic Distribution Page 6
E.2.1> 3D Computer Animation Segment Geographic Distribution - 2006 Page 6
E.2.2> Computer Aniation 3D/2D Segment Geographic Distribution Page 8
E.3> Computer Animation Platform / Systems Use Page 8
E.3.1> Total C/A Platform Preference Trends Ex Blender & Flash - 2006 Page 10
E.3.2> 3D Computer Animation Platform Preference Trends to 2006 Page 11
E.3.3> Computer Animation Systems-in-Use Platform Share Trends Page 12
E.3.4> C/A Systems # Growth vs Industry Production $ Value Page 13
E.4> Computer Animation Use-Category Analysis Page 14
E.4.1> Computer Animation Use-Category Analysis - 2006 Page 15
E.5> The Software Providers Page 16
E.6> The Computer Animation Production Environment Page 17
E.6.1> Computer Animation Company Size Analysis - 2006 Page 18
E.7> Industry Forecasts Page 19
E.7.1> 3D Computer Animation Production Volume Forecast to 2011 Page 22
E.7.2> 3D C/A Industry Forecast - Dollar Volume Projections to 2011 Page 22
1> TOTAL INDUSTRY OVERVIEW Page 25
1.1> Changing and Growing Page 25
1.2> Industry Performance & Growth Page 28
1.2.1> Computer Animation Industry - Total Growth & Value - 2006 Page 29
1.2.2> Computer Animation Industry - 3D Segment Growth & Value 2006 Page 30
1.2.3> 3D Computer Animation $ Value & Production Minutes Trends Page 31
1.2.4> 2D Computer Animation $ Value & Production Minutes Trends Page 32
1.2.5> 3D & 2D C/A Segment Comparison for Total Industry Page 33
1.3> Industry Growth - Numerical Details Page 34
1.31> Industry 3D Segment Growth History - By Dollars & Percentages Page 34
1.3.2> Industry 2D Segment Growth History - By Dollars & Percentages Page 35
1.3.3< Total C/A Industry Growth History - By Dollars & Percentages Page 35
2> GEOGRAPHICAL DISTRIBUTION Page 37
25.1> Total Market Geographical Distribution Page 37
2.1.1> Total Market Geographical Distribution - 2004 vs 2006 Page 38
2.2> Geographic Analysis - Bt 3D & 2D Production Page 39
2.2.1> Computer Animation System Geographic Distribution - 3D vs 2D Page 41
2.2.2> 3D Computer Animation System Geographical Distribution - 2006 Page 42
2.2.3> 2D Computer Animation System Geographical Distribution - 2006 Page 43
2.3> Geographic Distribution by Platform Type Page 44
2.3.1> Geographical Distribution Analysis - Windows XP - 2006 Page 45
2.3.2> Geographical Distribution Analysis - Macintosh - 2006 Page 46
2.3.3> Geographical Distribution Analysis - Unix - 2006 Page 47
2.3.4> Geographical Distribution Analysis - Linux - 2006 Page 48
2.4> System Geographical Distribution by Type and Platform Page 49
2.4.1> System Geographical Distribution by Platform & Production Type Page 49
2.4.2> 3D Platform Geographic Distribution Comparison Analysis - 2006 Page 50
2.4.3> 2D Platform Geographic Distribution Comparison Analysis - 2006 Page 51
3> SYSTEMS OVERVIEW Page 53
3.1> The Computer Animation Systems - Introduction Page 53
3.2> Total Computer Animation Systems Growth Trends Page 55
3.2.1> Total Computer Animation Systems Sold & Available - 2006 Page 56
3.2.2> Total C/A Systems Sold/Available to End 2006 - Platform % Share Page 57
3.2.3> Total Computer Animation Systems Growth - 2002 to 2006 Page 59
3.2.4> Total - 3D & 2D - Computer Animation Systems Available - 2006 Page 59
3.2.5> 3D Segment Computer Animation System Growth - to 2006 Page 60
3.2.6> 3D Segment Only Total Computer Animation Systems Available Page 61
3.2.7> Total C/A System Growth - Excluding Blender 3D & Flash - 2006 Page 62
3.2.8> Total C/A Systems Available - Excluding Blender 3D & Flash 2006 Page 62
3.3> Systems Sold/Available Compared to Systems-In-Use Page 63
3.3.1> Total C/A Systems Available But Not Being Used For Production Page 66
3.3.2> Total Systems-in-Use vs Available Systems - 2002 to 2006 Page 67
3.3.3> Available Computer Animation Systems vs Systems-in-Use Page 69
3.4> Computer Animation Systems-In-Use by Platform Page 70
3.4.1> Platform Share and Systems-In-Use Trends - to 2006 Page 72
3.4.2> Windows XP Share of All Computer Animation Platforms Page 73
3.4.3> C/A Platform Industry Share Trends Comparison - 2002 to 2006 Page 74
3.4.4> C/A Systems Units and Share Trends by Platform Type - 2006 Page 75
4> SYSTEMS NUMBERS & VALUES ANALYSIS Page 77
4.1> Production Volume & Dollar Values Page 77
4.2> Systems Costs and Production Capability Trends Page 79
4.2.1> Total Market Growth - Production $ Volume vs System #s - 2006 Page 81
4.2.2> 3D Segment Growth - Production $ Volume vs System #s - 2006 Page 82
4.2.3> Computer Animation System Prices vs System-in-Use Trends Page Page 84
4.3> System Costs & Values - Hardware vs Software Page 85
4.3.1> Average Computer Animation System Costs by Platform Page 86
4.3.2> Value of Computer Animation Systems-In-Use - 2006 - US$(000) Page 87
4.3.3> C/A Systems Software/Hardware Volume Analysis - 2004 Page 102
4.3.4> C/A Systems Software/Hardware Volume Analysis - 2006 Page 102
4..4> Production Dollar Volume Analysis by Platform Type Page 89
4.4.1> Average Annual C/A Production Dollar Value per System Page 90
4.4.2> 3D C/A Systems Comparison % Systems-in-Use vs % Production $ Page 91
44.3> 2D C/A Systems Comparison % Systems-in-Use vs % Production $ Page 92
4.5> Production Volume Analysis by Platform 3D vs 2D Page 92
4.5.1> 3D vs 2D C/A Industry Production Volume Trends to 2006 Page 94
4.5.2> Total C/A Systems-in-Use 3D & 2D - By Platform - 2006 Page 95
4.5.3> 3D vs 2D Production Dollar Volume by C/A Platform Type - 2006 Page 96
4.5.4> Average Annual 3D & 2D Production Volumes by Platform Type Page 97
4.5.5> Average Annual 3D & 2D Prodn by Platform Ex Blender & Flash Page 98
4.6> Systems-In-Use & Production Volumes - Numerical Values Page 99
4.6.1> C/A System-In-Use & Production $ values - 2001/2006/2006 Page 103
5> THE SOFTWARE PROVIDERS Page 105
5.1> Software Company Analysis Overview Page 105
5.2> Software Companies Included in Analysis Page 109
5.2.1> 3D Computer Animation Software Company Listings - 2006 Page 109
5.2.2> 2D Computer Animation Software Company Listings - 2006 Page 109
5.3> Internet & Small Screen / Mobile Software Page 110
5.3.1> Vuewing Targets - Screen Size Definitions Page 110
5.4> Software Company Rankings Page 112
5.4.1> 3D & 2D C/A Software Company Rankings – 2006 Page 113
5.5> 3D Computer Animation Software Segment Analysis Page 114
5.5.1> 3D C/A Software Segment - Tier 1 & Tier 2 Co Listings 2006 Page 114
5.5.2> 3D C/A Software Segments Basic Size Comparisons - 2006 Page 115
5.5.3> 3D C/A Software Segment Systems Available vs In-Use - 2006 Page 116
5.5.4> 3D C/A Software Prodn Unit # Comparison by Platform 2006 Page 117
5.5.5> 3D C/A Software Prodn $ Comparison by Platform - 2006 Page 118
5.5.6> 3D C/A System Cost Comparisons by Platform - 2006 Page 119
5.5.7> Total C/A Ind vs 3D Segment Geog Dist Comparison – 2006 Page 120
6> THE PRODUCTION ENVIRONMENT Page 123
6.1> The Computer Animation Production Environment Page 123
6.2> C/A Production Company Size & Volume Distribution Page 128
6.2.1> C/A Production Company Size Definitions by US $ Volume Page 129
6.2.2> C/A Production Company $ Volume Market Share Analysis - 2006 Page 131
6.3> More New C/A Production Company Start-Ups Page 132
6.4> The New market Segment - Animation For Small Screens Page 133
6.5> Internet Based Animation Page 134
6.6> The C/A Offshore Production Industry Page 135
6.7> The People Component in Computer Animation Production Page 137
6.7.1> C/A School Graduates vs New C/A Job Availabilities - 2006 Page 141
6.8> Computer Animation Production Salary Levels Page 142
6.8.1> Average Computer Animation Salary Levels - USA - 2006 Page 143
6.8.2> Computer Animator Salary Ranges by Job Level - USA - 2006 Page 144
6.8.3> Technical Director Salary Ranges by Job Level - USA - 2006 Page 145
6.8.4> International Computer Animation Salary Comparisons - 2006 Page 147
7> USE-CATEGORY ANALYSIS Page 149
7.1> Use-Category Analysis Overview Page 149
7.1.1> Entertainment - description Page 151
7.1.2> Corporate & Industrial Communications - description Page 151
7.1.3> Advertising - description Page 152
7.1.4> Broadcast - description Page 152
7.1.5> Film & Video Production - description Page 152
7.1.6> Virtual Reality, Rides, Location Based Entertainment - description Page 153
7.1.7> Games - description Page 153
7.1.8> Internet and Personal Communicator Use - description Page 154
7.1.9> Architectural - description Page 154
7.1.10> Design & Engineering - description Page 155
7.1.11> Educational - description Page 155
7.1.12> Corporate Communications - description Page 155
7.1.13> Scientific - description Page 155
7.1.14> Medical - description Page 156
7.1.15> Legal/Insurance - description Page 156
7.1.16> Personal & Business Use - description Page 156
7.2.> Total Market Broad-Scale Use Analysis and Trends Page 157
7.2.1> Total Industry Broad-Scale Computer Animation Use Trends Page 158
7.2.2> 3D Industry Segment Broad-Scale Computer Animation Use Trends Page 159
7.2.3> 2D Industry Segment Broad-Scale Computer Animation Use Trends Page 160
7.3> Use-Category Analysis - Total Industry Page 160
7.3.1> Total Industry Use-Category Trends Analysis - % Share to 2006 Page 162
7.3.2> Total Industry Use-Category Analysis - Ex Blender 3D & Flash Page 163
7.3.3> 3D Ind Segment Use-Category Trends Analysis - % Share to 2006 Page 164
7.3.4> Total Industry Use-Category Analysis - % Share & $ Volume Page 165
7.3.5> Use-Category Dollar Value Comparison - 20046 vs 2004 Page 168
7.3.6> Total C/A Industry 3D vs 2D Production by Use-Category - 2006 Page 169
7.3.7> 3D vs 2D Production Dollar Values by Use-Category - 2006 Page 170
7.3.8> Total Systems-in-Use 3D vs 2D Platform Distribution by Uses Page 171
8> INDUSTRY FORECASTS Page 173
8.1> The Overall Outlook for the Future Page 173
8.2> Total Industry Production Volume Forecasts Page 179
8.2.1> Computer Animation Total Prod Dollar Volume Forecast - to 2011 Page 180
8.2.2> 3D Computer Animation Prodn Dollar Volume Forecast - to 2011 Page 181
8.2.3> C/A 3D Prodn $ Volume & Minutes Trend Line Forecast - to 2011 Page 182
8.2.4> 2D Computer Animation Prodn Dollar Volume Forecast - to 2011 Page 183
8.2 5> Industry Forecast Dollar Volume Projections - to Year 2011 Page 184
8.3> Changes in Geographic Distribution Page 185
8.3.1> C/A Production Geographic Distribution Trends & Projection Page 186
8.4> Computer Animation Systems-in-Use Forecast Page 186
8.4.1> Computer Animation Systems-in-Use Forecast - to 2011 Page 187
8.4.2> Projected 3D Computer Animation System-in-Use Units to 2011) Page 188
8.5> Use-Category Forecasts Page 188
8.5.1> 3D Computer Animation Broad-Scale Use Forecast - to 2010 Page 190
8.5.2> Computer Animation Use-Category Forecasts - to 2010 Page 191
8.5.3> Computer Animation Use-Category Dollar Value Forecast - 2010 Page 193